|
Mount Dynamics for MMA
By
Morné Swanepoel
President JKD Unlimited South Africa
www.jkd.co.za

One of
the most emphasized coaching instructions in the world
of Mixed Martial Arts (MMA) No Holds Barred and
Submission wrestling today is - POSITIONING.
The Oxford dictionary explains positioning as follows:
"place occupied by person or thing; proper place; way
thing is placed, mental attitude, state of affairs,
situation, rank or status, strategic point"
The above explanation is clear, but what does this mean
in the world of MMA and Submission wrestling ?
The goal to obtain superior positioning over ones
opponent in the stand up and ground ranges to execute
devastating strikes, submission and choke holds has
become imperative for any combat athlete.
Attaining the mounted position is one of the most sought
after positions for most fighters & students in
MMA/Submission wrestling. This occurs when one fighter
is on top of his opponent, astride his chest with both
knees on the floor. There are various reasons why this
position is sought after:
-
Fighter
with top position has dynamic striking opportunities as
most cases the top fighter has superior reach and
mobility, whereas bottom fighter is limited to strikes
and mobility.
-
Top
position will have maximum momentum behind punches,
elbows and head strikes. Bottom fighter has almost no
momentum due to being pinned against the floor.
-
More
options for choking and submissions from top position
where it is next to impossible to apply these from the
bottom position.
-
Bottom
fighters breathing can be affected with top fighters
weight putting pressure on the chest and abdomen area
which in result could create the bottom fighter to
become more fatigued and start panicking.
Thus the mounted position offers a potentially
devastating advantage to the person or fighter who
attains it.
Escaping the Mount
If your
opponent has mounted you, the onus is on you to escape.
Attempting submission holds and strikes from this very
disadvantageous position is not recommended. Your focus
should be on escape to a better position, such as the
guard or to your knees or even standing up.
Four basic mount escapes
It will be in your best interest to expose yourself
to at least 4 basic mount escapes. Be aware not to just
accumulate techniques and hardly being able to apply any
of them under full resistance. A ‘basic’ technique is
one that has a high chance of success in all out
sparring, so we must ensure we have a sound foundation
of basics which we can apply under most conditions.
One of my coaches and mentors, Burton Richardson has a
great quote I would like to share with you which
stresses the fact that more is not always better:
‘"Knowledge is not power, the ability to apply your
knowledge under pressure is true power’ "
Here
are the four techniques I consider to be the basics for
your mount escape. Please check the Instructional
sequence photographs for more comprehensive
explanations:
1. Bridge or Upa escape

Your opponents limbs are trapped on the one side of
his
body. One can escape by thrusting the hips up and
to the
side making it difficult for your opponent to
control his
balance.
2. Elbow escape

Here your elbow and hands are used to create space
between
your hips and your opponents legs giving you the
opportunity
to pull a leg or two out giving you the opportunity
to transfer
into the half or full guard positions.
3. Escaping through the back door

Your escape route is created by moving underneath
your
opponent
4. Elevation/Hip hop escape

By placing your hands on your opponents hips and
thrusting
upwards elevating your opponent, you have the
opportunity to
pull your knees up and catching your opponents
weight on
your shins starting your butterfly guard game.

Conditioning yourself to be able to withstand being
mounted is just as important as the counter techniques
to the mount you learn. I developed a term/concept a
couple of years ago which is imperative to every MMA and
Submission wrestling student. It is called
Performance Games and is based on isolated
sparring! The basic idea behind performance games is to
isolate certain sections within a MMA or submission
wrestling bout and to focus specifically on the offense
and defense tactics and techniques within that
parameter. For example, let’s say I want to improve on
my takedowns and improve on not being taken down from
the clinch. Performance Games can be structured to help
you improve this specific area of your game, i.e.:
Round 1 -
The first round you will work on your takedowns. Your
partner will work on not being taken down. This can be
done from actual clinch range or from Kick Boxing. So
for simplicity let’s say you start in the clinch range
pummeling. Your goal will be to dominate clinch
positioning to set up your takedown and your partner
will be working on his sprawl and avoiding those
dominating clinch positions to make it difficult for you
to take him down. For this round there are no strikes
allowed.
Round 2 - Swap roles so you have to work
on defending the takedown.
Round 3 - Both parties go for the
takedown. Still no strikes.
Round 4 - Same as round one but this
time your opponent can add punches. So besides trying to
take your partner down you also have to work on
defending the punches.
Round 5 - Same as round two but now you
can throw the punches.
Round 6 - Same as round three but both
parties can throw punches now.
This is just a basic idea of performance games. These
games can have many variables or very few. One can use
these games for preparation for MMA no holds barred
bouts or Submission wrestling competitions. The goal
with these games are to assist the student to improve on
certain areas in their game. I like using the word
‘game’ as it should be trained in that manner where both
athletes have fun doing it and assist each other
improving.
Here are a couple of Performance Games (Isolated
sparring drills) one should add into your preparation to
stand a better chance escaping the mount:
- Positional Performance Game: Partner
mounts you. You get 10 seconds to try and escape the
bottom getting into a better position such as the guard,
side control, back or mount and all of their variations.
After 10 seconds you swap around. So the one at the
bottom has 10 seconds to try and change the position and
the one at the top needs to maintain the mount for the
10 seconds. Many variables can be added to the specific
drill such as extending the time limit to let’s say 20
seconds, 1 minute etc.. One can then also determine the
position the one at the bottom must try and obtain such
as the half guard for example. One can also put the one
at the bottom under more pressure by allowing the one at
the top to add strikes to the game etc.
- Standing up Performance Game. This
doesn’t have to start off from being mounted but from
any of the controlling positions on the ground. Same
goes for the first performance game I mentioned above.
For the purpose of this article we will stick to being
mounted. This performance game works on the same concept
as the first one, the only difference is now that you
goal is to get to your feet. You can use various time
limits and play the game with or without striking.
Bottom line is you want to get to your feet as quick as
possible. Your partner should obviously try and keep you
on the ground and maintain the mounted position if
possible.
- Ride the Bull Performance Game. Again
your partner mounts you. Your goal in this game is to
keep moving trying to upset the partner on top’s balance
and posture. The game can again be controlled with
various time limits i.e. 10 sec, 20 sec, 30 sec etc.
Move your body but especially your hips vigorously side
to side and create momentum by driving off your feet and
bucking the hips, your hands and arms come into play by
pushing and pulling at your partner. Do not stop but
rather continue building up momentum making it difficult
for the partner on top to control the mount. This will
increase your stamina and endurance to be able to work
at a high rate with stopping and add allot of
explosiveness to your bottom game.
All these performance games are a whole lot of fun and
make a huge difference in your game when escaping the
mount. It is important to vary the level of intensity
(resistance) to ensure that the bottom person doesn’t
just get overwhelmed but rather improve by being exposed
to progressive resistance training concepts. It focuses
on improving your endurance under the stresses of being
mounted and ensures you develop functional explosive
muscles. Both partners become more skillful in escaping
the mount and maintaining the mount by using functional
tactics and techniques during these performance games.
Developing a high level of work capacity is what allows
one to have endurance in strength and speed. If one can
only maintain a high level of performance for half of a
match or fight, then it won’t be long before someone
matches their physical and mental will and takes them
beyond what they’re capable of. Most of your workout
should focus on increasing work capacity. If you work
capacity is poor, then you will fail to execute high
speed strong movements all of which will help you win a
MMA/submission wrestling bout.
In conclusion.
Being mounted is one of the most dominating positions in
the MMA and submissions wrestling arenas. When being
mounted it is imperative that you prioritize escaping.
Besides having a strong foundation of basic escapes from
the mount it is important that you implement dynamic
training methods and tactics in your preparation in the
form of performance games to be able to withstand the
pressures of being mounted.

|